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Showing posts from June, 2014

On why I quit filmmaking

Since someone I know has followed my work for some time asked me this on twitter I figure I should write up a proper post about it... To make a long story short- I got bored with filmmaking- it just wasn't doing it for me anymore- I lost my love for it- and so instead of faking it- I quit. It started to feel like I was just going through the motions with film- I had lost my passion for the process- and when you make films alone like I do if you don't have the passion you don't have much- If you don't love what you're doing stop doing it- pretty simple. I also came across a quote that was something like this "If you feel like you're in a hole, stop digging" I did feel like I was in a hole with filmmaking so I decided to stop- I have no regrets with that decision. I started working on We are the Strange in 2004. I released Heart String Marionette in 2012 and I released I am Nightmare at the end of 2013. So I made 3 animated feature films ov

Post commentary on my game MAGNETDROID

I made a new game in the past month days called MagnetDroid- in case you didn't know I quit filmmaking and am now a game developer. You can get MagnetDroid  here at the site for the game jam contest I made it for Voting starts July 1st- if you like it please give it a vote ^_^ I still can't consider this a real "game" as the initial motivation wasn't to make a game it was to practice game mechanics then it was to have something for a contest- I hope people have fun with it but deep in my heart I know its a fraud! haha After making this game the proper workflow is becoming clearer to me- the level maps you draw up are like your storyboards in film production- and if you start work without storyboards you're asking for trouble! Before I starting drawing out the levels- I scoured the web looking for pertinent articles-printed them out- went to a cafe- read it all and took notes then started drawing my levels right then keeping all the info in mind as